Physical damage is reduced by Armor.
Magic damage is reduced by Magic Resistance.
True damage ignores defenses.
ADCs deal mostly physical damage through basic attacks. Building Armor directly reduces their damage.
Example: 300 damage → ~150 damage against a tank.
Resistance reduces damage.
Penetration ignores resistance.
Health is your permanent life pool.
Shields provide temporary protection that absorbs damage before health.
Abilities have cooldowns. Ability Haste reduces cooldown duration, allowing more frequent spell usage.
Placing wards provides vision on the map. Vision allows you to avoid ganks and control objectives.
Kills give gold, but objectives like towers, dragons, and Baron provide lasting team advantages.
Some champions are stronger early (power spikes), while others scale into late game. Understanding scaling helps you decide when to fight or farm.
Tanks may not burst enemies, but their durability and crowd control allow them to influence fights and apply consistent pressure.
An enemy ADC is fed and dealing huge physical damage. What should you build?
You are fighting a tank stacking lots of armor. What penetration works best?
A fed enemy mage is bursting your team with abilities. What should you build?
An enemy champion is dealing True Damage. Which defensive stat will reduce it?
Which action is considered Crowd Control (CC)?
Which champion type aims to deal massive damage instantly?
You are low on health and an enemy burst is incoming. Which helps you survive instantly?
Why should you place wards on the map?
The jungle contains neutral monsters that give gold, experience, and buffs. Objectives like Dragons, Rift Herald, and Baron Nashor give powerful team-wide bonuses.
Which objective provides permanent team-wide buffs?
Each player selects two summoner spells like Flash (teleport a short distance), Heal (restore health), Ignite (deal damage over time), or Teleport (move across map).
Which summoner spell allows instant short-distance movement?
Standing in the right spot in fights determines survival and effectiveness. ADCs should stay in the backline, tanks in front, and mages/kits in mid-range.
Where should an ADC typically stand during fights?
Killing minions (CS) gives gold and experience. Properly managing waves and last-hitting is key to gaining an advantage.
What does CS stand for and why is it important?
Champions have moments when they become significantly stronger: level-ups, completing core items, or unlocking ultimate abilities. Understanding power spikes lets you know when to fight.
Which is a common reason for a champion's power spike?
Gold allows you to buy items that increase damage, tankiness, or utility. Choosing defensive or offensive items depends on your role and game situation.
You are behind and the enemy is fed. What type of items should you prioritize?
Enter enemy armor and your attack damage to see how much damage you deal:
Enter your life steal % and damage dealt to calculate health restored:
Some runes give bonus healing or shielding. Enter your healing to see total:
Experiment with these inputs to see how damage, crits, penetration, and healing work in League.
Created by Joseph Jacques ©